Hidden Patterns
A book about fixing the invisible stuff that makes work suck. Not the obvious stuff like bad bosses or dumb policies, but the deeper patterns that slow teams down, kill good ideas, and waste everyone's time.
It gives you small moves that actually help work get better, no matter where you sit in the org.
Stakeholder Goal: Agility
- 4 Expanded Available Power
- 9 Dissolvability
- 10 Consent & Consensus
- 13 Network of Teams
- 14 Distributed Management
- 18 Self-Managed Teams
- 27 Active Steering
- 34 Pull Updates
- 46 Iterative Shipping
- 49 Adaptive Agenda
- 58 Emergent Leadership
- 68 Process on the Wall
- 71 No Assigned Desks
- 75 Movable Everything
Stakeholder Goal: Engaged Culture
- 5 Curiosity
- 6 Do No Harm
- 7 Wholeness
- 8 Role-Soul Distinction
- 15 Elections
- 24 Upward Representation
- 32 Transparency
- 39 Conflict Resolution
- 44 Check In & Out
- 48 Rounds
- 70 No Leadership Offices
- 74 Whiteboards at Intersections
Stakeholder Goal: Innovation
- 3 Structural and Psychological Safety
- 21 Guilds
- 31 Advice
- 38 Conflict as a Resource
- 41 Open Space Technology
- 50 Work in Public
- 54 Pairing
- 57 Logbook
- 60 Hack Day
- 62 Experimentation
- 66 Retrospectives
- 69 Fail Wall
Stakeholder Goal: Quality Execution
- 2 Rule of Law
- 12 Cooperation
- 17 Platform Teams
- 19 Lean Teams
- 20 Talent Marketplace
- 23 Domains, Assets & Standards
- 25 Team Incentives
- 28 Objectives & Key Results
- 30 Structured Decision-Making
- 33 Relative Targets
- 35 Demos
- 36 Metrics Review
- 37 Backlog Management
- 40 Colleague Letter of Understanding
- 45 Only Important Notes
- 47 Action Meeting
- 51 Meeting Roles
- 52 Triage
- 53 Have One Conversation
- 55 Kanban
- 56 Facilitation
- 59 Health Check
- 61 Flow State Work
- 63 Team/Process as Product
- 64 Length Limit
- 65 Cadence
- 67 Boundary Management
- 72 Space for Work
- 73 Hiding Places