Five OD Things N° 13
Company as code; a city is not a computer; AI as cybernetic teammate; a field experiment rewires the org chart; when it starts feeling like a video game
Five ideas or pieces of news that I found around the internet. With a bit of commentary, a link, or a file. A lot of this stuff is from my old blog(s), so some of it is old! But I checked recently, and it's all still pretty up-to-date.
Company as code; a city is not a computer; AI as cybernetic teammate; a field experiment rewires the org chart; when it starts feeling like a video game
Selling personal super-intelligence; trust & safety heading for the exits; raw compute vs. the junk drawer; Wall Street loves shrinking payrolls; the first targets are email jobs
Krugman on enshittification; a mission-driven reset at Microsoft; how Y2K wasn't a thing because of massive multiplayer cooperation; Medium's reboot story; Figma's S-1
Pattern languages and org analysis; RTO is bad, even if offices are good; old maps made 3D; diverging values worldwide; exit interviews
Challenges facing creativity; owning ideas from beginning to end; opinionated palettes; are we doing zines again?; randomness that didn’t fit in the first four categories
Organizational health essential for firm performance; Avinsa; the heat death of Google; team performance research; platform teams @ PepsiCo
Turns out it's about learning, all the way down: How basic technologies shift strategy; Microsoft's org structure research; X-Teams; building Service Design capability; democracy at work
Collaboration edition! Yumemi’s org design; Collaboration is dead; Elbows of data; How to make good documents; How to run good workshops
The 95th percentile isn’t that impressive; how DRIs worked at Apple; Effective leaders decide about deciding; Rooting out bias in decisions; AI and interest rates
Excess management, Big-biz hiring stall, AI for organizing, Issues at Salesforce, and my thoughts on carve-outs 'n' central services.
Tesla and vertical integration; hotels and the theory of the firm; Shipt dystopia; Range's newest raise; digital service.
Chick-Fil-A; The Agency Problem; NFL broadcasters; The Unsexy Side of Responsiveness; Amazon Fulfillment Centers
Conditions for a team; Measuring team effectiveness; Chautauqua; New customer relationships mean new responsibilities; Why do companies exist; The Shift Index.
Handelsbanken; Cross-subsidy; Regulatory capture; The origins of Venmo; Goldman Sachs.
Expensive communications loops; Edgerati; Leaders are awesome; The purpose of Gawker; Apple's operational effectiveness.
Laws for spacecraft design; Competing with Excel; The original iPhone prototype; Build boring features; Your app is making me fat; Rants on the future of interaction design; Why publishers hate iOS7; Big things start as toys
Nine barriers to change; Nudges; Scalable learning; Learning at scale; McDonald's & Walmart are software.
Rules for Critique Tools for thinkingAn excerpt from Daniel Dennett’s new book, Intuition Pumps and Other Tools for Thinking, outlines seven of Dennett’s tools for thikottke.orgJason Kottke These basically work for feedback, too. Copying mostly whole-cloth from Kottke until the book he references magically appears via Prime.
Super Bowl spending; Robots; Defining Strategy; Loyalty Cards r Bad; Disruption & Airbnb; How to win championships.
Guess the source of this slide; Empathy; Seinfeld on Jokecraft; Flight Manual for the U2; Interestingness defined.
Why prizes work; Why games are good for the world; Smaller is better; Millennial alter egos; Post-digital briefs.
Publicness is now free; Influencers are fickle; Moscow traffic; Game designs; Playing time is oxygen.
Type to search posts, essays, and chapters.