Five Things

Five ideas or pieces of news that I found around the internet. With a bit of commentary, a link, or a file. A lot of this stuff is from my old blog(s), so some of it is old! But I checked recently, and it's all still pretty up-to-date.

22 posts
Artificial Intelligence Org Design Strategy

Five OD Things N° 13

Company as code; a city is not a computer; AI as cybernetic teammate; a field experiment rewires the org chart; when it starts feeling like a video game

Artificial Intelligence Leadership Culture

Five OD Things N° 12

Selling personal super-intelligence; trust & safety heading for the exits; raw compute vs. the junk drawer; Wall Street loves shrinking payrolls; the first targets are email jobs

Economics Leadership Transformation

Five OD Things Nº 11

Krugman on enshittification; a mission-driven reset at Microsoft; how Y2K wasn't a thing because of massive multiplayer cooperation; Medium's reboot story; Figma's S-1

Org Design Culture Management

Five Org Design Things N° 10

Pattern languages and org analysis; RTO is bad, even if offices are good; old maps made 3D; diverging values worldwide; exit interviews

Culture Leadership

Five Creativity Things

Challenges facing creativity; owning ideas from beginning to end; opinionated palettes; are we doing zines again?; randomness that didn’t fit in the first four categories

Culture Transformation Structure

Five Org Design Things N° 9

Organizational health essential for firm performance; Avinsa; the heat death of Google; team performance research; platform teams @ PepsiCo

Structure Artificial Intelligence Economics

Five Org Design Things N° 8

Turns out it's about learning, all the way down: How basic technologies shift strategy; Microsoft's org structure research; X-Teams; building Service Design capability; democracy at work

Structure Management Governance

Five Org Design Things N° 7

Collaboration edition! Yumemi’s org design; Collaboration is dead; Elbows of data; How to make good documents; How to run good workshops

Roles Decision Making Culture

Five Org Design Things N° 6

The 95th percentile isn’t that impressive; how DRIs worked at Apple; Effective leaders decide about deciding; Rooting out bias in decisions; AI and interest rates

Management Structure Economics

Five Org Design Things N° 5

Excess management, Big-biz hiring stall, AI for organizing, Issues at Salesforce, and my thoughts on carve-outs 'n' central services.

Structure Economics Power

Five Org Design Things N° 4

Tesla and vertical integration; hotels and the theory of the firm; Shipt dystopia; Range's newest raise; digital service.

Strategy Brand Strategy Economics

Five Strategy Things N° 5

Chick-Fil-A; The Agency Problem; NFL broadcasters; The Unsexy Side of Responsiveness; Amazon Fulfillment Centers

Teams Culture Roles

Five Org Design Things N° 3

Conditions for a team; Measuring team effectiveness; Chautauqua; New customer relationships mean new responsibilities; Why do companies exist; The Shift Index.

Economics Structure Culture

Five Finance Things N° 1

Handelsbanken; Cross-subsidy; Regulatory capture; The origins of Venmo; Goldman Sachs.

Teams Coordination Structure

Five Org Design Things N° 2

Expensive communications loops; Edgerati; Leaders are awesome; The purpose of Gawker; Apple's operational effectiveness.

Strategy Structure

Five Technology Things N° 1

Laws for spacecraft design; Competing with Excel; The original iPhone prototype; Build boring features; Your app is making me fat; Rants on the future of interaction design; Why publishers hate iOS7; Big things start as toys

Transformation Culture Artificial Intelligence

Five Org Design Things N° 1

Nine barriers to change; Nudges; Scalable learning; Learning at scale; McDonald's & Walmart are software.

Culture Decision Making

Five Practical Things N° 1

Rules for Critique Tools for thinkingAn excerpt from Daniel Dennett’s new book, Intuition Pumps and Other Tools for Thinking, outlines seven of Dennett’s tools for thikottke.orgJason Kottke These basically work for feedback, too. Copying mostly whole-cloth from Kottke until the book he references magically appears via Prime.

Strategy Brand Strategy

Five Strategy Things N° 4

Super Bowl spending; Robots; Defining Strategy; Loyalty Cards r Bad; Disruption & Airbnb; How to win championships.

Culture Strategy

Five Strategy Things N° 3

Guess the source of this slide; Empathy; Seinfeld on Jokecraft; Flight Manual for the U2; Interestingness defined.

Strategy Economics

Five Strategy Things N° 2

Why prizes work; Why games are good for the world; Smaller is better; Millennial alter egos; Post-digital briefs.

Strategy Brand Strategy Economics

Five Strategy Things N° 1

Publicness is now free; Influencers are fickle; Moscow traffic; Game designs; Playing time is oxygen.